SimuRoad

When I was studying and I was 21 years old, a teacher told us that he would have liked to develop a software simulating the traffic. This was in my mind for a long time until one day I decided to implement it partially. Only the way in which the drivers would brake and speed up.

It was developed with Visual C++/CLI and using fuzzy logic.

 

Download the program here.

MovementsTanks

I have always been fascinated how to simulate the movements of the birds, fishes and so on, since it seems as if they are guided by a unique conscience. For that, I implemented "MovementsTanks" using the flocking algorithm.

In this case, I simulate the movement of a group of tanks. By changing the simulation parameters, the tanks move in a different way.

It was developed in Visual C++ C++/CLI.

 

Download the program here.

Chess  y ChessNet

Chess is a little program that I developed to implement the Alfa-Beta algorithm used in chess games.

It was developed in Visual C++ 5.0, win32 and directX 3.0.


Download the source code here.

After developing "Chess", I asked myself:"And why not developing one to play on the net?"

So I developed "ChessNet", a chess program to play on the net against another person. It allows you to chat and you needn't know any IP since the software uses broadcasting.

It was developed with Visual C++ 5.0, win32 and winsock 1.0.